Thunder is a lightweight, modular game engine written in C++ that provides a robust foundation for creating 2D and 3D games across platforms. It emphasizes a clean, component-based architecture and is designed for flexibility, performance, and scalability. Thunder includes built-in support for scripting, resource management, physics, animation, and rendering, with tools that facilitate efficient game development and deployment. Its cross-platform nature and minimal dependencies make it suitable for indie developers and small teams looking to build polished games with modern features.

Features

  • Component-based entity system for flexible game object design
  • Scripting support using AngelScript for dynamic game logic
  • Integrated 2D and 3D rendering pipeline
  • Animation system with skeletal and keyframe animation
  • Built-in physics engine for collision detection and simulation
  • Resource manager for efficient asset loading and caching
  • Scene graph system with hierarchical transformations
  • Editor integration for visual development and debugging
  • Cross-platform support for Windows, Linux, and macOS

Project Samples

Project Activity

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Categories

Game Engines

License

Apache License V2.0

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C++

Related Categories

C++ Game Engines

Registered

2025-03-26